BlogBugs - free blog hosting
Bookmark Porn | FUCKBOOK | Free Porn | Anal Xxx Reviews | FUCKBOOK | Porn | Youporn
Home  Report Abuse  Directory  Signup  Video On Line 

 

robin'blog

like

» About Me

» Recent Entries

» Links

WoW Arathi Basin Guide
02:13, 2008-Sep-16

Group Targeting and Assisting When you have an arranged group versus a Pick-up Group, then the major difference during battles is that the arranged group (if they have any clue) will either be on a Teamspeak/Ventrilo type voice communication program or be utilizing the CT_Raid Assist add-on, which allows them to choose group targets to focus fire on. Groups who use Raid Assist as well as a voice communication program are your worst nightmare. The key to winning even battles or ones where you are out-numbered is to target their healers and cloth wearers first and focus fire (Read: everyone attack the same person). If everyone hits the same guy, chances are he??s going to die. If you have a regular group you run Arathi Basin with, practice these battle tactics and you will find success is easier to come by the more you guys become in-sync with each other. Strategies Arathi Basin is very dynamic, so there??s no real point in formulating linear strategies. What you should do is decide on a starting plan and tell everyone where they are going. Be aware you have fifteen (15) players to utilize. At the start of every match, you should have someone assigned to stopping and capturing the Farm if you are Horde and Stables if you are Alliance. Whether or not you leave anyone on defense there is up to you, but someone should cap that first node. Many PuGs seem to all rush in and no one stops to capture Farm or Stables for their side, and it hurts them later on. From there, you have to decide whether you are going for a full-fledged 5-cap (Trying to capture all five nodes and end the game in a matter of minutes), go for a 4-cap (Capture Blacksmith, Mine, Lumber Mill and then depending on your side ?C Farm for Horde and Stables for Alliance) or a simple 3-cap (Any three nodes). Most PuGs try to go for the 3-cap because they aren??t organized enough to try for more. The 3-cap, if held, guarantees a victory. Blizzard has made sure that holding three nodes in fact does give you an edge, but small enough that the other team can always come back from it. As a Horde team, your ideal 3-cap would be Farm, Blacksmith and Lumber Mill. The three are connected and are the closest three resource nodes on the map. Alliance often complains about this combo and say that it??s too easy to defend, but as you will find, Alliance can break this triangle with good tactics. As an Alliance side, most people also prefer the Lumber Mill, Blacksmith and Stables ?C but the thing is the Mine is closer to Blacksmith and Stables then the Lumber Mill so it all depends on your opinion. Either way, getting the three cap is essential to victory. Assisting and Defending the Nodes Now, once your desired cap (3-cap is always the lowest thing to aim for ?C otherwise you lose unless you have a huge lead and can still win with a 2-cap) is reached then you have to play defense. Communication is the key. Assign two people (Warriors/Paladins/Shamans are always good) to defend a node permanently if you are three-capping and then rotate the other people to wherever the opposition is hitting. Be careful though ?C many times the enemy will send 3-4 people to one place, wait for your troops to all move to that spot, and then charge the now empty resource node. buy wow gold The key to keeping a resource node is to keep the enemy off the flag until reinforcements arrive. Anytime you are outnumbered or out-powered, the only thing you can hope to do is delay the flag cap until reinforcements arrive. You also have the power of a much closer resurrection point if you own the resource node and are defending it, so always hold out for the rezzers. cheap wow gold Voice communication programs also help because they let players talk to each other much faster then typing, so calling out incoming attacks is faster. Breaking the 3-Cap When a good team decides to settle for three resource nodes, it??s tough to break their defense. They won??t waste troops on trying a fourth cap and are quick to react to your attacks. mp3 Many people get frustrated at this and give up. There are tactics around this ?C but you must be quick and decisive. The first option is to have a stealth team of Druids and Rogues to move to a node, and have 4-5 others hit somewhere else. wow gold As soon as the stealthed team sees people leave the node to reinforce the distractive attack, they can all spring out and unleash hell. Even organized teams fall for it if you plan it well enough. One thing to be careful about is not sending everyone to attack ?C keep at least one or two on defense in case they send someone to steal your node while everyone else is attacking. wow gold How to pull off the 5-cap Many people wonder how on Earth you can pull off the 5-cap in Arathi Basin. If you are well-coordinated it??s very possible. Horde: Have one person cap and defend the Farm. wow gold Send 6 to the Blacksmith and 4 to Lumber Mill and Mine. The trick here is to recognize quickly which nodes the enemy has not sent a lot of troops to. If you see, for example, the Mine or Mill are basically empty, you have to support the nodes which the Alliance have zerged, or sent a lot of troops to.

.. 5 comments
WoW Arathi Basin Guide
02:12, 2008-Sep-16

Arathi Basin Arathi Basin is a 30-player battleground (15 per side) where the Alliance and Horde battle for resources inside the Basin. This guide will educate you on everything concerning this intriguing and fun battleground and answers any questions you may have. The Rundown * Style: Occupy resource nodes to accumulate resources. * Location: Eastern Kingdoms (Arathi Highlands) * Limits: Level 20-60 players (level range breakup: 20-29, 30-39, 40-49, 50-59, and 60) * Maximum players per team: 15 Horde/15 Alliance * Win Conditions: Be the first team to accumulate 2000 resources General Information Two teams of 15 (Horde versus Alliance) battle to occupy five resource nodes located within the battleground. Once captured, these resource nodes will begin to generate resource points for your side. The more nodes you control, the faster you will gain points. The first team to reach 2000 resource points wins. As well as the honor you get for killing enemy players, bonus honor is awarded to both sides depending on how many points you acquire. Even the losing team is awarded bonus honor, and the more points you have when you lose, the more bonus honor you are awarded. Arathi Basin is directly tied with two groups ?C The League of Arathor for the Alliance, and The Defilers for the Horde. Competing in Arathi Basin contributes to your reputations with your side??s group (Defilers/Horde and Arathor/Alliance) which have great rewards as you obtain better and better reputation with these groups. Also, whenever you fight in Arathi Basin to the end of the game, you are awarded items called Marks of Honor. You will receive three Marks if you win, and a single one if you lose. You can hand in three Marks at a time to a specified NPC to receive reputation points for Arathi Basin as well as a small honor bonus. * For Warrior/Paladin rewards: click here: * For Shaman/Hunter rewards: click here: * For Druid/Rogue rewards: click here: * For Mage/Priest/Warlock rewards: click here: How to Enter Arathi Basin Arathi Basin has two entrances; both are in the Arathi Highlands. The Alliance entrance portal is in Refuge Point, while the Horde??s is in Hammerfall. You can also enter Arathi Basin via Battlemasters located in each of the six major cities: Orgrimmar, Thunder Bluff, Undercity, Stormwind, Ironforge, Darnassus. Also, at each Battlemaster (as well as the portal entrances in Arathi Highlands), there is a quest NPC which accepts your Marks of Honor and awards you honor and reputation for them. He can accept Marks of Honor from any of the three Battlegrounds, as well as accept them for a quest called ?°For Great Honor. ??This quest is when a player accumulates three Marks of Honor from each of the three battlegrounds (so 9 in total) and hands them all in at the same time. ?°For Great Honor??awards you more bonus honor and reputation than handing in the nine Marks separately. If you can, always try to hand in ?°For Great Honor??as it is a bigger boost. Keep in mind that purchasing any of the rewards from the League of Arathor and The Defilers requires you to visit the Supply Officer, located in Refuge Pointe and Hammerfall respectively. Capturing a Resource Node There are five resource nodes in Arathi Basin. Capturing them is the essence of the struggle; the fight to claim the resources and collect them faster than your opponent. At each resource location there is a flag which is the focal point of capturing that location. To capture the flag, you must right-click on it and a 10 second timer counts down (kind of like casting a spell). You must go through the entire 10 second timer and successfully complete the ?®casting?? to capture the node. Any damage, either from Area Effect damage, a melee hit or special attack, as well as Damage-Over-Time, will interrupt your flag capturing. You can??t move forwards or backwards, but you can rotate-on-the-spot while capturing a flag. Benefits of Holding a Resource Node If you control a resource location on the map, not only will you gain resources from that place but your faction will have exclusive rights to resurrecting in the graveyard that is located at that resource node. The more resource nodes you control, the faster your resource points go up. To gain resources, your faction must be in full control of the resource node. All nodes collect resources at the same rate, but the flow of resources to your stockpile increases exponentially as you increase the number of nodes collecting. * Example: If you had a team hold 4 nodes for 10 minutes, and your next match have them hold 2 nodes for 10 minutes, the results would not show that the 4-node match having double the points of the 2-node match; it would be a larger margin because the rate increases exponentially, not linearly. How the Game Starts and the Nature of Capturing Nodes As mentioned briefly above, at the start of an Arathi Basin match, every node on the map is marked ?®neutral??. This is a unique stance for a node, and only happens at the beginning of a match. When somebody captures a node from its neutral state, they must hold that location for 1 minute (meaning not allow the opposition to capture it for their side). When you capture a node from neutral stance, it will be marked In Conflict in your team??s favor (meaning the map will show half of the node marked the color of your faction, and the other half blank ?C noting both that it is contested but in a certain team??s favor). If you are successful in holding that node for 1 minute, your team will fully capture the resource node and it will be marked either Horde Controlled or Alliance Controlled depending on your faction. If, for example, the Horde capture the Lumber Mill while it is neutral at the start of the match, but before the 1 minute timer expires the Alliance charge through and cap (capture) it for themselves, then the Alliance will get the In Conflict stance for that node in their favor. WoW Arathi Basin Guide It is different, however, when one side captures a resource node that is in full control of the opposition. For example, the Alliance control the Blacksmith fully, and the Horde push through and cap the Blacksmith flag, then the node will be marked In Conflict for the Horde. * Note: During ANY In Conflict stance of a resource node, that graveyard won??t resurrect either side. mp3 player Both sides will resurrect at the nearest graveyard. However, if the Alliance in the example above come back and defend the Blacksmith before the new 1 minute timer has expired, then the node will simply be back in their possession ?C it won??t be In Conflict because they already had control of it, and only allowed the Horde to contest it (contest is another term for putting a resource node In Conflict). Know your Resource Nodes! There are five of them. world of warcraft gold Know the ins-and-outs of them all so you can better understand your role in this small-scale battleground. The Farm This is the South-Eastern node located right beside the Horde Spawn (Defilers Den). The Farm is the first thing that should be captured by the Horde. wow Most teams send 1 or 2 people to capture and defend the farm because being the closest to the spawn, it will be difficult for the Alliance to capture unless they run straight past other nodes. Be sure to designate someone to capture and defend the Farm right away. To get there fastest, an Epic Mount is good to have. wow gold Also, lots of players like to enchant a pair of gloves with the Riding Skill Enchant which increases their mount speed, as well as equipping the quest item ?°Carrot on a Stick??and/or attaching Mithril Spurs to their boots. Inside the house near the farm there is a periodic chest that spawns, that will give you one of the three buffs (see Three Buffs section). There are also bushes around which casters like to stand in while healing or firing their spells at you. wow gold If the Alliance take the Farm, and are defending it, always check the bushes for a Night Elf using Shadow Meld. The graveyard is pretty far from the flag, so don??t skimp out on using Sprint or Aspect of the Cheetah if you know you need to get to the flag and interrupt people capping it. The Blacksmith The grand-daddy of nodes. wow gold Most unorganized teams will rush STRAIGHT to the Blacksmith. Although it is the best node to have, it is sometimes unwise to send so much of your limited forces to it. The Blacksmith is considered the most useful node because it is in the smack-dab middle of the entire map.

.. 0 comments
WoW Guide to Rogue PvP Strategies
02:11, 2008-Sep-16

Abilities To Watch Out For Berzerker Rage - SpellAlert will tell you when he has this up and when this fades away. Do not gouge him if he hasn??t used this. Gouge is an extremely valuable tool in this matchup especially for a dagger rogue. It buys time for your kidney shot to come back, it buys time for deep wounds and rend to wear off so you can blind->bandage. Only use gouge when you see his berzerker rage fades away OR when he shifts out of zerker stance to overpower you through evasion. When you backstab after a gouge, again, make sure you are at maximum melee distance, so as soon as you backstab, you are out of his range. PVP Trinket - Some warriors use it on your cheapshot, in that case just kidney shot. The smart warriors will save it for your kidney shot, in that case a vanish CS usually allows you to stun him again and get out of melee range while he is crippled. Or blind him and reset the fight. Or gouge him and back off. Or turn on evasion and tank him with AR. A lot of choices, how you handle his trinket is the key to winning this fight in high level play. Intimidating Shout - Warrior??s answer to AR + Evasion. They can get a bandage and restart the fight with a charge. Make sure you trinket this. Your PVP trinket stops this cold. Hamstring - Cripple poison is the stronger snare. And vanish does remove this if you are desperate to get out of his range. If you are on a dagger spec and a warrior hamstrings, SS with dagger to coat him with cripple and get out of the melee range until your KS/Gouge/energy come back. Piercing Howl - Cripple poison, once again, is the stronger snare. This along with demoralizing shout are warrior??s counters to restealth. You want to ?°hide?± your restealth as much as possible. Don??t run away and restealth. Walk toward him and restealth right before you enter melee range so he doesn??t have time to shout you out of it. mp3 players If you are heavy subtlety, go with the rupture kite strategy. It is very easy to do and very hard to counter. I have seen countless full epic warriors brought down to their knees by blue hemo rogues. world of warcraft gold If you are heavy combat, consider expose armor into AR + Evasion. Although zero cooldown is extremely strong as well. I usually open with zero cooldown and only use cooldowns if the warrior dodge/parry/trinket my kidney shot. wow If you are seal fate dagger, I would always open with zero cooldown and use your cooldowns if the warrior dodge/parry/trinket your kidney shot. As a dagger spec, hamstring makes it extremely difficult to backstab him without stunning, you really have to stay away until either gouge or kidney shot is available. A great way to counter a broken kidney shot is turn on evasion right away, and force him to switch into battle stance, gouge -> backstab and you are out of range again. wow gold Racials: Human warriors have perception. Be sure to stay far far away for 20 seconds and watch spellalert. Human, night elf, undead and troll warriors are easiest to beat. wow gold kaufen Tauren warriors have warstomp, which is evasion killer. They can stomp to stun you and get off a guaranteed MS before you are out of stun. Try to bait a warstomp by moving your feet, or be ready to blow a cooldown. wow power leveling Dwarf warriors have stoneform. Again, try to bait this with cripple poison and keep away. You will have to use cooldowns. AR + Evasion is the best way to defeat a dwarf warrior. Stoneform removes cripple poison and blind. If you want to bandage in the fight you must bait him to use stone form earlier in the match.

.. 0 comments
World of Warcraft Arathi Basin Battlegrounds Guide
02:10, 2008-Sep-16

This guide gives a good basic understanding of how to win Arathi Basin. This guide is what I call a map of success to winning at AB. Do you find your group getting defeated extremely easy over and over again. Follow this guide and you can see the odds turning around in your favor. Not only does it explain the different nodes available it also gives good tactics and different advantages that can be used. The main idea of Arathi Basin (AB for short) is to control the flags for as long as you can. Each flag you get gives resources to your team and the first to reach 2000 wins. If you get 5 it is possible to win in 6 minutes and this includes the time waiting at the start. Ok the 5 nodes which you can take are: Stables: This is always taken by alliance at the start. It is probably sensible to send somebody with a slow mount and not great armour to guard it as they can always call for others to help them. It can be accessed from a bridge on the river side and also from the mine and blacksmith so can be attacked easily if unguarded. Mine: This is basically on a lower level than the rest of the map. You don??t need to go into the mine but I sue it as a place to shadow meld if I need to defend it. It is easily defended because it only has 2 routes to get to it from either side and can be seen from a long way. This is always contested. Lumber Mill: This is the same as the mine except that it is above instead of below the map. Because of this it??s the easiest place to defend in game because you can see all around you. I would suggest taking this before the mine as it??s easier to defend and helps the rest of the fight. Farm: The horde equilivant of the Stables. Same as the stables let a worse equipped guy defend it through out the battle. The GY is fairly far away from the flag so it takes longer to get there than at other places except the blacksmith. Blacksmith: This is slap bang in the middle of the map and most people normally rush here. If either team takes it, it means they can follow on to try to take the others in quick succession. But it??s the hardest to defend. mp3 players There are 2 bridges connecting it to the rest of the land as it is an island. Also there are another 2 places which can be accessed by swimming from the other side. This is the most important place on the map because it can attack everywhere else easily. world of warcraft gold Tactics: Normal: In PUGS (Pick up Groups) don??t expect to win 4-1 or 5-0. The best bet is to go for 3-2. IF you have a large amount of people with epic mounts id suggest rushing to the Blacksmith and the lumber mill and taking those. wow Make sure you take farm or stables depends which side you are. Then place 3 people on each flag and have the others all attacking one place so they don??t have much chance to attack back. Zerg: This is a tactic which I use in premade groups. wow gold We send around 1-2 people to each node except stables/farm and blacksmith. 1 person stays at the stables while the others at mine and lumber mill defend as well. All of the rest of the raid take the blacksmith but do not stop and plough through leaving 1 person there yet again. wow gold Then we usually use this force to help take LM or mine if needing help or just go for farm. Then we camp the graveyard of the hall so there is no threat. Advantages: IF you are rank 6 or over which most people are at 60 then go to the hall of champions not sure of horde version and buy some pots. wow gold kaufen These are a lot cheaper because they can only be used in BG but are very effective and help a lot. Also if you can it is wise to purchase a battle standard as 10% health is quite a big improvement if you have around 5000 like I do.

.. 0 comments
Fishing Guide to the Stranglethorn Vale Fishing Extravaganza
02:08, 2008-Sep-16

About this guide This guide will show you how to get your enchanting skill up from 0 to 300. The guide will only use recipe??s available at a trainer until 265 and vendoravailable recipe??s from 265 to 300. This guide only uses recipes that require components aquired throughdisenchanting. Shards will be avoided as much as possible, since they aredifficult to get. This guide does not tell you how to get all the different recipe??s fromquests, vendors or drops. What you do once you hit 300 is entirely up toyou. This guide is primarily aimed at those who want to switch profession at highlevel or have high level alts, friends or guildmembers. Preparation You are going to need a lot of dust, essences and some shards. Create two altstorage characters, level one of the storage characters up to 5, so she canbecome an enchanter and send green items to her for disenchanting. Send greenitems to the other storage character. Since disenchanting will also give a skillpoint, these green items will be used to disenchant later. Use the ingame mailsystem to send everything to the storage characters. Don??t forget to send somegold to the storage characters, so they can send everything back. Ofcourse you want to know at which level a green item gives what. Below is alist taken from Jaywu??s Enchanting FAQ. Dust and Essence: Generally the dust is from armor and the essence is from weapons, though it canrandomly be anything. Level 01-10: A little strange dust/lesser magic essence. Level 11-15: Much strange dust/greater magic essence. Level 16-20: Much strange dust/lesser astral essence. Level 21-25: Little soul dust/greater astral essence. Level 26-30: Much soul dust/lesser mystic essence. Level 31-35: Little vision dust/greater mystic essence. Level 36-40: Much vision dust/lesser nether essence. Level 41-45: Little dream dust/greater nether essence. Level 46-50: Much dream dust/lesser eternal essence. Level 51-55: Little illusion dust/greater eternal essence. Level 56-60: Much illusion dust/greater eternal essence. Shards: Shards come from blue or purple items (they can come from greens, but don??tcount on it). Level 01-20: Small glimmering. Level 21-25: Large glimmering. Level 26-30: Small glowing. Level 31-35: Large glowing. Level 36-40: Small radiant. Level 41-45: Large radiant. buy wow gold Level 46-50: Small brilliant. Level 51-60: Large brilliant. Once you have all the components collected everything has to be send back toyour main character. mp3 players The mailbox only shows the first 50 items you have in themail. It also puts the last item send to you on top. So to avoid complicationssend the components you need first last: i. world of warcraft gold e. the green items to disenchant areneeded first, so these are the last to be send back to your main, after strangedust and magic essences, which are needed next, and the other dusts andessences. To learn recipe??s from a trainer costs gold. wow gold The amount of gold needed isaproximately 20 to 25 gold if you disenchant all of the dust, essences andshards. If you want to buy everything you need from the auction house expect tospend upwards to 1000 gold (including the arcanite rod). This does not includegold for recipe??s from vendors or the auction house. wow gold To enchant something requires runed rods, such as a runed silver rod. To makethose runed rods you need normal rods. For example; to make a runed silver rodyou need a silver rod. wow gold kaufen The following rods are needed; copper rod, silver rod,golden rod, truesilver rod and arcanite rod. The copper rod is sold by vendorsand the other rods are made by blacksmiths. Find a blacksmith who can make therods for you or check the auction house and get them. The arcanite rod isexpensive. Making a runed arcanite rod is also expensive.

.. 0 comments

» Top 10 Referers


Porn | Robin